Wind-Up Snail
WATER 2

Wind-Up Snail

  • Archetype:
  • Wind-Up

  • ATK:
  • 100

  • DEF:
  • 2000

  • View:
  • 2743




During your Main Phase: You can target 1 Set card on the field; return that target to the hand. This effect can be used only once while this card is face-up on the field.




 
 
AI Power Analysis
UtilityConfidence: Medium
43± 8/ 100
Power Score
Intrinsic 44
Deck 43

Wind-Up Snail — Power Evaluation

Final Score: 43 ± 8 · Confidence: Medium

  • Intrinsic: 44 · Deck: 43 · Meta: provisional
  • Primary role: Utility · Secondary: Board breaker

Why it scores here

Wind-Up Snail's only effect is a once-per-face-up Main Phase bounce of one Set card to hand, which is tempo rather than card advantage or a board. It is a Level 2 Water body with 100 ATK, so its score comes from being a cheap, routinely included Wind-Up support piece (12 of 12 sampled decks, 1.58 average copies, seven archetypes) rather than from its stats or any demonstrated combo role. With no combo, guide or usage-statistics evidence, combo conversion and resource economy stay low and confidence is capped at Medium.

Axis scores

Axis Score Evidence
Accessibility 45 Summoned by no recorded route and never a starter in the combo data; it is a Level 2 body that appears in 12 of 12 sampled decks, so it is reachable but not confirmed as a live opening-hand piece (observed).
Combo & Conversion 20 Zero recorded boards and no text-based path from it to a full board; the effect is a single bounce with no body or follow-up (verified).
Resource Economy 25 Bounce of a Set card is tempo only: it returns the card to hand without card gain or a GY refuel (verified).
Effect & Interaction 35 Can return one Set card once per face-up copy during the Main Phase; soft, targeted, and easy to play around (verified).
Material Utility 45 Level 2 Water Aqua body is a usable generic material for Level 2 Xyz or Synchro plays, though the effect negated case is still a 100-ATK body (inferred).
Resilience & Flexibility 30 Once-per-face-up effect on a 100-ATK body dies to any removal or battle, leaving no redundancy (inferred).
Deck-Building Efficiency 70 One copy in most decks (8 of 12 at one copy), no garnet or brick restriction, and it is cheap to run (observed).

Calculation

Weight profile: 0.7 Utility + 0.3 Board breaker. Intrinsic ≈ 44, Deck ≈ 43, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Routinely included in Wind-Up decks (12 of 12 sampled decks)
  • Cheap single-copy slot with no garnet or lock restriction
  • Level 2 body fits generic Level 2 material needs

Weaknesses

  • Effect is a temporary tempo bounce of one Set card, not removal
  • Once-per-face-up and Main Phase only
  • Zero recorded combo appearances, so no proven conversion
  • 100 ATK body with no board presence

Counters / choke points

  • Any removal or battle destroys the body and ends the effect
  • Opponent can re-set the bounced card, limiting the value of the bounce

Best use

Utility / Set-card tempo in Wind-Up shells. Decks: Wind-Up. Suggested copies: 1.

Evidence & gaps

  • Verified: Effect: Main Phase, target 1 Set card on the field and return it to hand, once per face-up copy; Level 2 Water Aqua, 100 ATK, 2000 DEF, Effect Monster
  • Observed: Appears in 12 of 12 sampled decks, 1.58 average copies, 7 distinct archetypes; Top partners are Wind-Up Magician and Wind-Up Shark at 100% co-occurrence; Zero combo appearances in the supplied boards
  • Inferred: Level 2 body is a generic Level 2 material; Dies to any removal, so no redundancy
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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